ADVANCED PERFORMANCE ANALYTICS

Metrics

Scientific Performance Evaluation Framework

Comprehensive Analytical Framework

Primary Performance Indicators

  • Combat Elimination +3.00 points
  • Operative Loss -1.00 points
  • Engagement Participation +2.00 points
  • Lane Resource Acquisition +0.01 per unit
  • Neutral Resource Acquisition +0.015 per unit
  • Economic Efficiency Index +0.05 per 10 GPM
  • Progression Coefficient +0.05 per 10 XPM

Performance Anomaly Coefficients

  • Initial Elimination Acquisition +4.00 points
  • Triple Sequential Eliminations +3.00 points
  • Quadruple Sequential Eliminations +5.00 points
  • Pentuple+ Sequential Eliminations +10.00 points
  • Victory Contribution Factor +5.00 points
  • Defeat Mitigation Factor +1.00 points

Statistical Equilibrium Parameters

  • Individual player evaluation metrics are calibrated to a maximum threshold of 50 points per match to maintain statistical validity across different player roles and game contexts.
  • Analytical model construction is constrained to maximum 2 operatives from any single professional organization to prevent statistical bias in the evaluation framework.

Role-Specific Statistical Classifications

  • Position 1: Primary Resource Allocation (Hard Carry)
  • Position 2: Secondary Resource Priority (Mid Lane)
  • Position 3: Tertiary Economic Priority (Offlane)
  • Position 4: Secondary Support Function
  • Position 5: Primary Support Operations

Computational Evaluation System

  • Every participant receives a comprehensive statistical evaluation based on their selected operative performance across each competitive iteration.
  • Competitive formats include daily statistical analyses, weekly performance aggregations, and complete tournament evaluation frameworks.
  • Superior strategists are featured on daily and weekly statistical leaderboards.

Advanced Statistical Indices

Beyond standard metrics: Our proprietary performance evaluation models

Efficiency Quotient (EQ)

Performance relative to resource allocation

Our proprietary Efficiency Quotient measures player performance impact relative to the resources allocated to them during a match:

EQ = [(K×3 + A×1.5 + GPM×0.005) ÷ (NW×0.0001 + Lvl×0.5)] × 100

Where: K = Kills, A = Assists, GPM = Gold Per Minute, NW = Net Worth, Lvl = Hero Level

Application by Position

Position 1:
Expected EQ: 120-150
Position 2:
Expected EQ: 130-160
Position 3:
Expected EQ: 140-170
Position 4:
Expected EQ: 160-190
Position 5:
Expected EQ: 180-220

Map Influence Index (MII)

Spatial control and pressure metrics

The Map Influence Index quantifies a player's territorial control and strategic pressure across the game environment:

35%
Vision Control
25%
Objective Pressure
40%
Positioning Metrics

MII Components

  • Vision Control: Ward placement effectiveness, observer uptime, and enemy ward detection rate
  • Objective Pressure: Tower damage, Roshan engagement, and neutral objective control
  • Positioning Metrics: Heat map analysis, movement efficiency, and tactical positioning evaluation

Strategic Versatility Coefficient (SVC)

Adaptability across game phases

The Strategic Versatility Coefficient measures a player's effectiveness across different game phases and strategic scenarios:

Game Phase Performance

Early Game:
Mid Game:
Late Game:

Strategic Context Adaptation

  • Winning Scenario: Performance when team has advantage
  • Recovery Scenario: Performance when team is at disadvantage
  • Even Scenario: Performance in closely contested matches

Synergy Impact Rating (SIR)

Team chemistry and interaction metrics

The Synergy Impact Rating evaluates how effectively a player's performance enhances their teammates' effectiveness:

Primary Synergy Metrics

  • Assist Quality Index: Contribution value to teammate eliminations
  • Resource Allocation Efficiency: Optimal distribution of team resources
  • Tactical Coordination: Effectiveness of coordinated team maneuvers
P1 P2 P4 P5 P3

Comprehensive Player Evaluation Model

Our overall player rating synthesizes multiple performance dimensions into a unified analytical framework:

Combat Performance

35% of Overall Rating

Resource Efficiency

25% of Overall Rating

Map Control

20% of Overall Rating

Team Synergy

20% of Overall Rating

PER = (CP × 0.35) + (RE × 0.25) + (MC × 0.20) + (TS × 0.20)

Where: PER = Player Efficiency Rating, CP = Combat Performance, RE = Resource Efficiency, MC = Map Control, TS = Team Synergy

Performance Distribution Analysis

Statistical distribution of player performance by position

Position 1 Position 2 Position 3 Position 4/5 0 25 50 75 100
Position 1 (Hard Carry)
Position 2 (Mid)
Position 3 (Offlane)
Position 4/5 (Support)

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